Autocannon stellaris. 0 unless otherwise noted. Autocannon stellaris

 
0 unless otherwise notedAutocannon stellaris  ImperialForce9 Jan 15, 2022 @

Stellaris Nanite Guide. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. flak is a bit weaker overall, but. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Somehow this planet joined the core sector on its own, so. For M, S and L slots separately. Members Online •. 8 "Gemini" update and the Galactic Paragons expansion. . 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Longswords and Broadswords with Autocannon, light missile and heavy missile variants. )”. They don't do much damage and they dont get any damage bonuses though. 1, but questions/comments still valid most likely for 3. Line computer looks worse than it is if you don't know the kind of weird way that Stellaris computes to-hit chance (Inaccuracy is an additive - not multiplicative - miss. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. This page was last edited on 14 October 2017, at 10:52. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2RC_0041 • 10 mo. This mode. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. 0 open beta] [0193] Game Version 3. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. r/Stellaris • Stellaris Dev Diary #312 - 3. XL: LanceUsually built with an autocannon, and a missile. Hangers , PD/Short Range and Neutron Launcher. If you want to use this mod or stop using it, I advise you to launch a new game. Jump to latest Follow Reply. Stellaris. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. The Disruptor and Autocannon do pair decently with the torp. . EXCLUSIVE AVATAR AND GALAXY FORUM ICONShow your love for Stellaris on the Paradox Forums and other social networks. (×1. 0 was never released to the public instead making patch 3. Thread starter Jernsaxe; Start date Jan 15, 2023;. You definitely need something to tank, due to minimum range and firing arc. Like many of the other Guardians, the Infinity Machine should be beatable by any Fleet of at least 40k Power, however a smaller Fleet of well-designed ships will also be able to overcome it. The Stellaris 3. The most basic use for them is the planetary building, the Nanite Transmuter. • 5 yr. For some reason, the game really values Corvettes and undervalues Cruisers. Autocannons are close range shield shredders. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. 8. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Content is available under Attribution-ShareAlike 3. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. ago. They have good tracking and the highest DPS of small slot weapons but low range. Highlights. #2. Pairs quite nicely with the ascension perk!In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. 2023-05-14. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. 0 “Orion”. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Legacy Wikis. The Disruptor and Autocannon do pair decently with the torp. I've got a smattering of point defense destroyers, but mostly split between kinetics/disruptors and all plasma. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Below is a list of all the Engineering technologies available in Stellaris. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. Reply reply Home On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. They both can work on the hull. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. So the Cruisers could tank with small Plasma + Autocannon. Related. Stellaris Real-time strategy Strategy video game Gaming. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. It was last verified for version 3. Despite being an energy weapon, it does produce recoil. Frigates are an advanced version. 4 12/05/22. I'd be very surprised to see an MSS+PP or MSS+SS autocannon-heavy destroyers lose against same fleet size & tech MM+MMM+M cruisers. Auto-design at the beginning when there aren't many options and you just need something to fight off random pirates. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. 8. Before 3. When no enemy in desired range, then the ships will attempt to gain range. That’s the only way fleet power will be 100% accurate. That's until the enemy has PD in any decent number. You won’t find any hard science fiction answers for this (or for most things in Stellaris). Autocannon VS Mass Driver, Plasma VS Laser As it says. Keeping them in the same fleet is less effective because of the way targeting mechanics work. 9. The key is to do mix fleet. 2: - Updated Habitats for 3. Missiles are somewhat better against point defense, by dint. . ago. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Source: Stellaris wiki. 1. I was sad to hear during the stream today that Autocannons wont be changed in 3. They're strictly superior to railguns when used with torpedos. Stellaris is a sci-fi grand strategy game set 200 years into the future. Metaslaves, probably. ; About Stellaris Wiki; Mobile view Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. I certainly remember that being the case, it’s why I stopped playing xenophobes in. 500 alloys worth of Marauder missile corvettes will have 66. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. I would love a full rework of calculations, but NOT if it delays. Suggested load order is the same as the collectiStellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. Having two titans in this fleet or in one engagement makes you likely to dominate. x. Steam Workshop: Stellaris. even on the autocannon's worst target it has 40% the effectiveness of plasma. If you have at least a comparable number of missle modules with just a slight advantage on their end, those swarm missles WILL go through. raw dps of PD is comparable to the raw dps of most small slot weapons. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Two autocannos and a plasma makes them quite good. 3. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). Torpedoes don't need you to break shields first, Plasma and Laser have low. Against shields only and armor only. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. I think the main question is: is 2x autocannon 1x plasma better than just mass missiles on your corvettes? Because if it isn't, then the autocannons and plasma throwers are just wasted research. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. (Note: patch 3. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Report. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. It's twice as efficient as regenerative Hull. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. 3) Government Variety. Starfighters! [3. Starfighters! [3. Player is normally able to fit those only on Small slots. You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. 99/day—nearly four times as much. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. 6 composition, I advice : Plasma or Lasers. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. kinetic are outgunned my kinetic artillery. . ; About Stellaris Wiki; Mobile view As for the "best" corvette build- early game it doesn't matter. ago. There is no best weapon. Torpedoes deal with the armour and autocannon deals with shields. 0) Number of years since game start is. (×1. Basically I have 1 destroyer type to screen my battleships and another for the cruisers. 6 Fleet Meta Prediction. Lets say for his sake a AI fleet, a Fallen empire fleet and a unbidden fleet. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Jump to latest Follow Reply. Go to Stellaris r/Stellaris. Just make sure you are not running into battle with the exact things that would make you weak. AlphaMod is fallow for 3. Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Game start, 1PD, 2 lasers. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. The autocannon is quite nice, but power hungry. Stellaris Wiki Active Wikis. Go to Stellaris r/Stellaris. Just remember to only fight at max distance or. They both can work on the hull. You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. Authors description: Amazing Space Battles. 7 Technology List – T to Z. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. laser, where plasma, where rocket to adapt to. two solutions to this: autocannon corvets, autocannon and torpedo frigates. If you don't have either, try and get them ASAP. It is our pleasure to release Solaris Skunk Werks 0. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. Legacy Wikis. You have the perfect start. 000 Fleet power ~32. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Well it depends largely upon what combat role you wish to serve in EVE. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Gigastructural Engineering Version 3. Kinetic weapons, including autocannons, are just bad compared to any other. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. Here are the complete notes for Stellaris 3. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Well. Enter the name of a technology to filter the entries in the table. 3. Stellaris. Total Military Power of Destroyer Fleet: 8800. It has zero weight and nothing increases it. There are a number of Stellaris Diplomacy Actions that dictate the relationship between empires. S: Autocannon (There was a thread in the forums where a guy calculated that autocannons outperformed every other weapon in the S slot. Build a citadel here and keep a large fleet of each type described above. advertisement. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. Description []. They can be on the outskirts firing while the autocannon corvettes take up the front lines. It's been seven years since Stellaris released, and with this anniversary and three hundredth dev diary, I'm happy to bring you the Stellaris 3. A searchable list of all technology codes from Stellaris. Autocannon fleet power calculation might be the most important issue to fix currently. Focus on getting combat computer tech and use swarm. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. AC have a max range of 30 and can only be small. It is a no big deal but is this intended? Reply. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Probably has something to do with an L-Cluster outcome, and it's also. This is the same way several other techs that don't show up in normal research (eg, extradimensional weapons, mining. Physics research area comprises the fields: Computing, Field Manipulation and Particles. Add "Starbase Lance" less powerfull than "Starbase Lance II". json. Consumes power. Just don't build more than the amount of nanite deposits because those are all you get. Always make your own if you can help it. Information. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. Component. Lets break down every change coming to Stellaris with Patch 3. Haven't gotten that one yet, either. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. Once an envoy is assigned to a task, it cannot be reassigned again for a year. Oct 14, 2022 Jump to latest Follow Reply Description Large Autocannons and Kinetics Have No Minimum Range [3. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. They don't do much damage and they dont get any damage bonuses though. If you have feedback, please leave it in a comment below. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. Also you can get a damage boost against it from curator enclave. 5 Stellaris Tech Id List – J to P. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Helican Jul 14, 2016 @ 6:02am. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. Huh, I thought xenophobes couldn’t slug up at all. 1; 2. Cheaper Alloys cost than armor. 6 and some little future nuggets. Jul 17, 2021. I have at least two battleships per fleet, one as a bomber carrier and one as a plasma artillery ship. Explorer (Subclass) subclass_scientist_explorer. So one is for evasive and fast ships, the other for big broadsiding ranged ones. . Small. 3. Again, you may have more less than this. Player is normally able to fit those only on Small slots. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. 500 alloys worth of Stormfire Autocannon corvettes will have 144. As for the "best" corvette build- early game it doesn't matter. Betrix5068 • 9 mo. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. 0 unless otherwise noted. Either transition towards Torpedo Corvettes, or. is it ideal, who knows, is it perfect, i doubt it but it works for me. Thats unfortunate, mine spend the fight running away which is fine since they are just there for strike craft. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. kinetic are outgunned my kinetic artillery. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 99. Autocannon vs Railgun is more up for debate for S and M. As part of a synergistic design, Autocannons are a great weapon. If you have at least a comparable number of missle modules with just a slight advantage on their end, those swarm missles WILL go through. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. Plasma or Lasers. 61. While autocannon is strong one in early fights it's quickly became obsolete. I decided to compare 4 main types of weapon against each other on same ship designs. Which result in inability to fire those weapons. 6 “Orion” update. 25 opinion per month to and from the target empire (up to +150) and removes the. 000 Fleet power ~32. As is custom when Stellaris updates, I've started a forum thread to track mods that have been updated to be compatible with 3. View this video if you want to lea. Stellaris. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Autocannon VS Mass Driver, Plasma VS Laser As it says. Only has G slot chassis. Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. In a similar vein, I don't know how to get the nanite autocannon research either. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Stellaris is a game with a lot of details to it, and can take a while to understand. )Galactic Paragons Expansion Features. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. 2. Autocannons are extremely short range. 6 Fleet Meta Prediction. Cheese method: Build naked corvettes, meaning the same Corvette that you start the game with and do not upgrade them at all, this is very important. no. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. Mono fleets do better because mono fleets focus fire ships down more where. Efficiency. . Trait (scientist) ID. Cruiser/Battleships beat Corvettes; Corvettes beat Artillery;. Their. If you are talking about the big flak components, these are indeed part of the autocannon tech tree. Cruisers die way too easily to static defenses in order to justify their usage; their +hull upgrades are higher-tier than corvette / destroyer ones - so they cost more - and also come at a time where you don't really want to spend time on them. The Firerate decrease is against such Fleets. 0) Number of years since game start is greater. Armor- 12. Stellaris hotfix 3. Any tips on what situation/role which weapon class wins out?Then there is the one that decreases opponentsnshields by a substantial amount. To truly hold the terminal egress you need a starbase with FTL inhibitor, this will force enemy fleets who are trying to claim the system to have to travel to the center and engage the starbase. Masked Ermine. Corvette Spam. Go to Stellaris r/Stellaris. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Gauss Cannons have longer range and can be small, medium or large. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. If you are going to put something in the other slot, make it an Autocannon since that. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. If you can get Crystal Hull tech this can help you build ships more for less. Most of your damage output is coming from that Torpedo anyways. 3. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. So the base power and damage output of AC1 is 30% higher than Coilgun2. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Yeah, that's pretty much the meta for the version of the game that console is on. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. Click it and it will create a new sector that also incorporates all inhabited bodies within four jumps I believe. Starbases lack PD weapons and Fighters only counter Fighters now. Size, 79k roamer fleets and 178k defensive fleets. There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Keeping them in the same fleet is less effective because of the way targeting mechanics work. I currently stick to a 1:4 ratio of Carriers to Artillery Battleships with a fleet of torpedo/autocannon corvettes during mid/late game. For kinetic weapons, you want a scientist with Propulsion expertise. Torpedo assault carrier is the most balanced ship design. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Aug 13, 2021. regarding the bad "dps": that's wrong actually. r/Stellaris. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. This. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". You can check out the full list of patch notes from Galactic Paragons and 3. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner) Nanite Autocannon and Flak. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. Stellaris Wiki Active Wikis. Stellaris Wiki Active Wikis. 5. 1, but questions/comments still valid most likely for 3. Jul 7, 2021. Torpedo corvettes with autocannon. Where the corvette fleets fail is when you're up against the endgame crisis on higher crisis-strength games. It’s not so much fun, as it s easy to manage, letting you focus on other things. Nanite Autocannon Technology;Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. View this video if you want to lea. Space warfare. I have a choice of either taking the Railgun or Autocannon tech branches. Legacy Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. It's pure evil! I almost never use autocannons but I usually research them pretty quickly to get to flak.